Accursed RPG – It’s Go Time!

Accursed RPG cover by Alberto Bontempi

Well, this escalated quickly.

This is it! Today is the day, friends. Today is the day that John, Ross, and I send Accursed out into the wild. Well, sorta into the wild. If you’ve been following along over at the Accursed RPG blog and on our facebook page, and I know you have, you’ll know that today, Friday September 13, is the day when we launch the Accursed Kickstarter. You’ve watched us grow. You’ve read the blog articles about the Witches and about Morden and about the Accursed, the tragic heroes who dwell within it. You’ve seen the art we’ve posted. Now, friends, you have a chance to do more than just observe. With the launch of our Kickstarter you, yes you, can help us bring our killer new project to market. Would you like to know more?

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An Expected Journey

Okay, so, let’s just skip past the fact that I’m obviously incapable of updating this with any kind of regularity and get right to the part where I talk about going to GenCon. Oh, yeah, I’m going to GenCon again this year! Did I mention that? It’s true. In a couple hours the wife, youngest daughter, and I are all packing up and heading down to Indy. Sadly, oldest daughter is staying with baka and deda because having both of the Tsarinas with us on this trip would likely lead to us selling them both to gypsies then drinking ourselves to death. Pre-schoolers and infants and high-strung parents don’t mix well at GenCon, kids. Anyway, since I’m gonna be there, let me tell you about what I’ll be up to.

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Only the Harebrainedest Schemes

On a Roll

 

Awwwwwwwwwwwww, yeah. The kids’ll love this one

So, you guys have known me long enough to know that every so often I get a harebrained scheme into my head and then go crazy at it until it either gets done, I run out of steam, or get distracted and go ride bikes. Some of them, like my Savage Robotech conversions, actually worked. Others, well, let’s just say I ride a lot of bikes. Not this time, though. No, this time it’s for real. I know I’ve mentioned my good friends and colleagues Ross and John before. Solid dudes. Good designers, good writers. Well, the three of us have the best harebrained scheme. We’re making a game! An actual, factual, really real RPG that, if the Good Lord is willing and the creeks don’t rise, you will be able to buy, with money, and actually play inside of a year. Seriously. Would you like to know more?

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The Big Announcement and Other GenCon 2012 Ephemera

Let’s just cut straight to the point, shall we? GenCon 2012 was a riot. It was also very, very good for me. I’ll admit, before the show I was kind of reticent about going. You see, and I’m not gonna lie to you kids, I’ve been feeling both burned out and discouraged these past few months. GenCon fixed that problem for me, and quite handily. So, what all did I do at GenCon? What games did I play? Did I run anything? What’s the big announcement? Well, I’m glad you asked!

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This Just In from HQ!

So, just a quick shout to talk about some upcoming projects/products from Amalgamated Fiction. I’m currently working on a sample to send to Shane and Clint at Pinnacle Entertainment to show them that Amalgamated Fiction – Detroit is worthy of using Savage Worlds as an officially licensed SW company. If the sample is good enough and they agree to let me use the license, I’m going to dive straight into bringing AEGIS vs. SPIDER to market. What’s AEGIS vs. SPIDER? I’m glad you asked! AvS is a setting I’ve been dicking around with for years. Taking place square in the middle of the Cold War in the 60s, the players are super-powered espionage agents working for the American Espionage Group for International Security, a super-secret organization put together in the wake of World War 2 to deal with a perceived “Super Gap” with the Soviet Union. Their primary antagonists are their opposite agents within the SPDR, a shadowy Soviet espionage group not officially part of the Politburo whose motives are unknown to nearly everyone, including the leaders of the Soviet Union itself.

The world in which AvS takes place is mostly our own. Technology is slightly more advanced, but there aren’t any laser rifles or space stations or teleporters…at least not that you know about.Supers in AvS are relatively low-powered. No cosmic entanglements, no alternate timelines, no aliens, no gods. It’s more Batman than Superman if you will. It’s a bit James Bond, a bit Secret Six, and a whole lot of Cold War cloak and dagger skulduggery. It’ll be full of exotic locales, devious and dangerous opponents, double and triple crosses, and tough looking Slavs in trench coats and fedoras demanding to know where you’ve hidden the microfilm.

I’m shooting to get my first product, a pack of playable AEGIS agents, out by the beginning of July through DriveThruRPG. If those sell well then I’ll do some SPDR agents, a canned adventure or two, hell, maybe even a full setting book. So, yeah. Keep your eyes peeled.

 

Hahahahahahahaha, Welp….

The best laid plans...

All ideas are good ideas at first…

As my tens of readers know, I’m the king of harebrained schemes. My latest involves all those Dragon Magazines I was talking about yesterday. Know how I said I was going to start reviewing them Tomorrow? Well, funny thing about that, I don’t know shit about reviewing product. So, before I get started and make an ass out of myself (or a bigger ass than normal) and make a bunch of crappy posts that don’t really get to the meat of the thing, in this case how awesome and hilariously bad Dragon and the golden age of gaming are/were, we’re going to shelve this for now. I’m going to talk so some friends of mine who are actual journalists and do product reviews for a living, get some pointers, and make it look like I know what I’m doing. Instead, you guys are going to get a rather personal post tomorrow about me and writing and telling things about a writer by what he writes. Exciting, neh?

You Guys Will Never Believe What I Found…

Big ol' stack of nostalgia

Look. At. This.

Oh man, you guys. You’ll never believe what I found! Well, I didn’t find these, a friend of mine did. Anyway, that right there in the picture is a stack of Dragon Magazines! Twenty-five Dragon Magazines to be exact, from the years 1982 to 1985. Can you believe it? My buddy and bandmate Stephen scored the lot of them in a used bookstore in Nashville for the princely sum of twenty American dollars for the whole lot. He called me from Nashville and was like, “What’s Dragon Magazine?” and I was like, “Why do you ask?” and he was like, “Cause I’m looking at a box full of them, and they’re, like, a dollar a piece.” Then I blacked out a little because I think I had a joy-induced aneurysm. When I came around Stephen was still on the line, and I believe I said something like, “BUY THEM ALL FOR ME!” which he was kind enough to do. And now here they are, twenty little time capsules from the golden age of gaming. What does this mean for you? I’m glad you asked! Starting  Friday I’m going to begin a weekly review section called “One from the Vaults”, wherein I’m going to review old-school gaming literature. I’m going to start with these Dragons, then branch out into old games and modules and such, many from my own collection. So stay tuned, we’re gonna get our grognard on.